Feb 15, 2008, 09:01 AM // 09:01
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#2
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Academy Page
Join Date: Oct 2007
Location: South Africa
Guild: [MYST]
Profession: W/
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Looks workable.I'd say ditch backfire though and put in something like searing heat
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Feb 15, 2008, 09:06 AM // 09:06
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#3
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Academy Page
Join Date: Dec 2007
Location: Sydney, Australia
Guild: No Guild Yet Starting Fresh
Profession: N/
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Why aren't mesmers nukers ? Also it looks very nice I like it
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Feb 15, 2008, 09:08 AM // 09:08
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#4
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Jungle Guide
Join Date: Mar 2006
Location: Droknars Forge
Guild: No Goats No Glory
Profession: Me/
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nvm earlier, this rawks - though i remade it a little
this is the tempate i use "OQZCAcwkQFxQRkuALoNIOIAA"
Last edited by Pesi; Feb 15, 2008 at 10:22 AM // 10:22..
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Feb 15, 2008, 10:27 AM // 10:27
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#5
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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May I ask what's the fire magic attribute? Cuz I see none
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Feb 15, 2008, 10:31 AM // 10:31
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#6
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Academy Page
Join Date: Oct 2007
Location: South Africa
Guild: [MYST]
Profession: W/
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There is none.The idea is to use signet of illusions which makes your next three spells use your illusion magic attribute isntead
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Feb 15, 2008, 11:27 AM // 11:27
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#7
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Academy Page
Join Date: Jan 2008
Location: Croatia
Profession: N/
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Maybe you'd like to add interupt/disenchant skill that will give you back certain amount of energy like Drain Enchantment, Leech Signet or simply Air of Superiority for extra benefit like energy or skills recharge. (sorry i don't know how to put those skill images )
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Feb 15, 2008, 06:50 PM // 18:50
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#8
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Banned
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Quote:
Originally Posted by Pesi
nvm earlier, this rawks - though i remade it a little
this is the tempate i use "OQZCAcwkQFxQRkuALoNIOIAA"
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Yea, if I was going to use that I'd just use my Elementalist and do it better... My nuke not only deals amazing damage, it deals it QUICK. ;] Long recharges on the AoEs make me sad. ;[
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Feb 15, 2008, 06:57 PM // 18:57
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#9
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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I'd prefer dual attunements for fire nuking skills. But whatever works I suppose.
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Feb 20, 2008, 02:10 PM // 14:10
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#10
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Wilds Pathfinder
Join Date: Feb 2007
Location: Home Of the Sabres
Guild: LaZy
Profession: Me/E
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my build i use is
13 FC (use +2/-35 on head)
10 Domination
11 Fire
Skill Bar Set :
Meteor
Ether Nightmare(luxon)
Breath of Fire
Searing Heat
Fire Storm
Chaos Storm
Searing Heat
Cry of Pain
Its a Hybrid AoE/Degen Build
Does alot of damage also ,and if you want a utility skill you can always substitute Spiritual pain(turns into AoE when spirits are in area) for one of the fire AoE spells you want.
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Feb 20, 2008, 02:16 PM // 14:16
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#11
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Roguknight
my build i use is
13 FC (use +2/-35 on head)
10 Domination
11 Fire
Skill Bar Set :
Meteor
Ether Nightmare(luxon)
Breath of Fire
Searing Heat
Fire Storm
Chaos Storm
Searing Heat
Cry of Pain
Its a Hybrid AoE/Degen Build
Does alot of damage also ,and if you want a utility skill you can always substitute Spiritual pain(turns into AoE when spirits are in area) for one of the fire AoE spells you want.
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That bar makes me cry. Chaos storm is horrible compared to the fire AoE stuff, you don't have an elite, and it's a bad build without any support or rez.
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Feb 20, 2008, 02:33 PM // 14:33
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#12
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Roguknight
Meteor
Ether Nightmare(luxon)
Breath of Fire
Searing Heat
Fire Storm
Chaos Storm
Searing Heat
Cry of Pain
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I heard Energy Management was good.
Can I ask...how long does it take you to run out of energy with that?
Let's also discuss the fact you have two Searing Heats in there, now I know Mesmers Hax, but did you mean Teinai's Heat?
If you're intending using Fire Magic on a Mesmer, at least get rid of Chaos Storm and Meteor, replace with useful skills for a Fire-spamming Mesmer like Fire Attunement and Glyph of Lesser Energy (surely, the minimum amount of e-management a Mesmer would require?)...maybe use Mantra of Recovery as an elite? I dunno, never tried to play a fire mesmer personally, but from an energy management point of view you must be having some fair downtime, not to mention some of those AoE skills have pretty long recharges.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 20, 2008, 08:03 PM // 20:03
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#13
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Wilds Pathfinder
Join Date: Feb 2007
Location: Home Of the Sabres
Guild: LaZy
Profession: Me/E
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Quote:
Originally Posted by Celestial Beaver
I heard Energy Management was good.
Can I ask...how long does it take you to run out of energy with that?
Let's also discuss the fact you have two Searing Heats in there, now I know Mesmers Hax, but did you mean Teinai's Heat?
If you're intending using Fire Magic on a Mesmer, at least get rid of Chaos Storm and Meteor, replace with useful skills for a Fire-spamming Mesmer like Fire Attunement and Glyph of Lesser Energy (surely, the minimum amount of e-management a Mesmer would require?)...maybe use Mantra of Recovery as an elite? I dunno, never tried to play a fire mesmer personally, but from an energy management point of view you must be having some fair downtime, not to mention some of those AoE skills have pretty long recharges.
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i do not have 2 searing heats lol it was a typo (Savannah Heat) is the actual skil in one of those places for that searing heat though.
i have 69 energy and to use all of the skills and with reuse i run out of energy about once in a huge mob battle (talking 10+ mobs) other than that it isnt that bad for energy management. I stack every aoe possible when needed, if its a small group i am going up against in PvE i usually control my derv,and let myself attack w/o skills. Downtime between skills doesnt especially matter when all the skills are stacked on each other a group will go down fairly quick. Best way to accent this build is to bring a Hero Ele Fire/Earth w/ maelstorm,and firestorm.
Last edited by Roguknight; Feb 20, 2008 at 08:11 PM // 20:11..
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Feb 21, 2008, 01:35 AM // 01:35
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#14
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Krytan Explorer
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
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Up to what I see all are good. But you prob want to drop backfire for like Ice Imp (Since Signet of Illusion can make it lv 20-21 Imp to snare.)
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Feb 21, 2008, 02:05 AM // 02:05
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#15
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Could throw in some fun PvE-skills like Ebon Assassin to take advantage of Sig of Illusions.
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Feb 21, 2008, 04:41 AM // 04:41
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#16
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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^
what he said
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Mar 06, 2008, 03:23 PM // 15:23
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#17
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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A signet of illusions mesmer can be a decent fire nuker. The biggest problem is really the energy management since mes primary have a lot less energy than eles. Fortunetly mesmers have some very good energy management skills like auspicious incantation that will cover ya.
That said pure ele is better for nuking.. SOI mesmer is good enough when needed, however you really need to watch your energy, fast casting echo'd meteor showers with intensity is fun in FoW groups
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Mar 06, 2008, 10:16 PM // 22:16
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#18
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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A good player doesn't need 90 energy to be effective. Yeah, it makes things a lot easier, but it really doesn't teach you to manage your energy at all. A Mesmer with 60 is more than enough, which is how much you'd get with radiant insignias along with a +15 energy staff with a +5 insightful mod.
Fast Casting > Energy Storage.
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Mar 07, 2008, 09:55 PM // 21:55
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#19
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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to the OP the only thing I can say off the top of my head is you might not want to rely on Signet of Illusions to power all your skills, in PvE its kinda tedious to keep casting the Signet before using any of your spells, and in some cases if your signet is disabled (which may happen a lot in PvP) it would dramatically reduce the power of your build or completely screw you over all together.
I would just go 12 Fire Magic (or any element you choose)/8-10 Fast Casting/ 8-10 Inspiration. Bring Glyph of Elemental Power and your damage can be pretty comparable to a Primary Elementalist. My personal favorite combo is to use Glyph of Renewal or Echo + Meteor Shower (remember Fast Casting works on Meteor Shower). Also you can bring Energy Tap and maybe Either Feast to help with energy and self healing too.
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Mar 12, 2008, 07:21 PM // 19:21
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#20
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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Quote:
Originally Posted by Kwan Xi
to the OP the only thing I can say off the top of my head is you might not want to rely on Signet of Illusions to power all your skills, in PvE its kinda tedious to keep casting the Signet before using any of your spells, and in some cases if your signet is disabled (which may happen a lot in PvP) it would dramatically reduce the power of your build or completely screw you over all together.
I would just go 12 Fire Magic (or any element you choose)/8-10 Fast Casting/ 8-10 Inspiration. Bring Glyph of Elemental Power and your damage can be pretty comparable to a Primary Elementalist. My personal favorite combo is to use Glyph of Renewal or Echo + Meteor Shower (remember Fast Casting works on Meteor Shower). Also you can bring Energy Tap and maybe Either Feast to help with energy and self healing too.
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Ether tap is horrid compared to auspicious incantation. +25 e skill with auspicious will give back 50+
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